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3D Animation

I Wanna Rock!

January 6, 2009 By now, you’ve probably heard about the phenomena that are the music video games Rock Band and Guitar Hero. I can’t think of any experience that has done more to broaden the appeal of video gaming for new players. Given their wild popularity – and my own fondness – I thought I’d take a look at the latest versions from the perspective of a 3D Animation student. Both Rock Band 2 and Guitar Hero: World Tour are availab Read On...

3D Animation

A Tree as My Nemesis

November 20, 2008 The moment my client said the words “Make me a Tree,” I felt my stomach drop. The tree has always been the bane of my modeling. At CDIA, I spent days working on a tree for one of my first projects in which a car drove through a forest, and I had nightmares about those awful trees for months. A few weeks later, I made another stab at my model arch enemy – again, no success.  So, when my game designer client from “Wizar Read On...

3D Animation

Elves vs. Robots

November 13, 2008 While not as endearing or well known as the eternal struggle of pirate versus ninja, elves vs. robots is a powerful conflict I don’t think has been adequately explored.     As a Special Topic Presentation in our program, the class has the option to explore a subject that does not receive a module of its own as part of the curriculum. According to our instructor Pete, most classes take this opportunity to begin sharpening po Read On...

3D Animation

Wizard House Conclusion

November 11, 2008 I spent some time last week finishing up the Wizard House project I wrote about previously – another pass through on UV’s and textures, and then onto damage modeling, which went faster than I thought. The house goes through three damage stages: there’s one model for hit from the right, another for hit from the left (both for the first stage); a model of all the walls missing for the second stage; and a very minimal model of Read On...

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