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Posts tagged: 3D

 

3D Animation

SIGGRAPH 2009 RECAP

August 13, 2009 This year’s Siggraph conference in New Orleans gave interesting insights into the advancements and future goals of Computer Generated Imaging and Animation. From the moment I sat on the plane next to a student who was going to be giving a presentation on, “How to Build Your Own 3D Printer”, 
to the very last taxi ride back to the airport, where I shared a cab and conversation with a PHD who was working on methods to lessen Read On...

3D Animation

Pursuing His Dream

March 11, 2009 When I graduated from The University of Massachusetts Amherst, I knew that I needed additional education in Computer Graphics. At that time, Computer Graphic programs were starting to appear throughout the U.S. I did an extensive search and realized that there was a program in Massachusetts that was teaching small, personal classes on the subjects I wanted to specialize in. Upon an orientation and a visit to the school, I learned that the Center Read On...

Graphic + Web Design

Google's Top Draw

December 5, 2008 Cornering the search engine market is but just one of Google’s many talents. We’ve been wowed by Google Earth and Google Maps. They also acquired and re-developed Sketch Up, a 3-D drawing and architectural drawing tool. Now Google is venturing into other application development and this latest one is kind of a pleasant surprise. Top Draw is an “algorithmic image generation application”, or so says Google. Underneath the h Read On...

3D Animation

Interdepartmental Play at CDIA

November 26, 2008 I mentioned last time that our class had been asked to create the opening credits for a film being done by a CDIA Filmmaking student. Jean Michel is chronicling the incredible story of his nearly four years in a Haitian prison and needed a title sequence that involved handcuffs and animated blood. Liquid can be handled a number of different ways in Maya, but the most obvious solution would be to use the Fluid Effects option in the Dynamics menu Read On...

3D Animation

A Tree as My Nemesis

November 20, 2008 The moment my client said the words “Make me a Tree,” I felt my stomach drop. The tree has always been the bane of my modeling. At CDIA, I spent days working on a tree for one of my first projects in which a car drove through a forest, and I had nightmares about those awful trees for months. A few weeks later, I made another stab at my model arch enemy – again, no success.  So, when my game designer client from “Wizar Read On...

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