Posts tagged: 3D Animation
3D Animation
Powering Up Boston
March 18, 2009 CDIA dominated the exciting launch of a new site dedicated to promoting video game business development and growth Greater Boston. Held at the headquarters for video game studio Fablevision, the event kicked off PoweringUpBoston.com, a site that allows people to search job openings, find events and other resources. “That event went so well! I had so much fun!” said CDIA Animation alum, Nick Dougherty. “I thought Read On...
3D Animation
Pursuing His Dream
March 11, 2009 When I graduated from The University of Massachusetts Amherst, I knew that I needed additional education in Computer Graphics. At that time, Computer Graphic programs were starting to appear throughout the U.S. I did an extensive search and realized that there was a program in Massachusetts that was teaching small, personal classes on the subjects I wanted to specialize in. Upon an orientation and a visit to the school, I learned that the Center Read On...
3D Animation
I Wanna Rock!
January 6, 2009 By now, you’ve probably heard about the phenomena that are the music video games Rock Band and Guitar Hero. I can’t think of any experience that has done more to broaden the appeal of video gaming for new players. Given their wild popularity – and my own fondness – I thought I’d take a look at the latest versions from the perspective of a 3D Animation student. Both Rock Band 2 and Guitar Hero: World Tour are availab Read On...
3D Animation
Keeping My Website Up to Date
December 29, 2008 A common complaint among 3D artists is about our website and demo reel: “Well, my website is out of date because I haven’t had time to make new pages recently,” or “I put a demo reel together last month, and it’s already out-of-date, but I don’t want to take the time to make a new one yet.” It seems that artists’ professional representation – their website and demo reel, what other artists, en Read On...
3D Animation
Beneath the Surface
December 24, 2008 As promised, here are some images that have come out of our Practicum project on the visualization of Aplastic Anemia. As always, modeling and rigging are done in Autodesk Maya and texturing is done in Adobe Photoshop. Modeled by John Corbett The animation begins with an image of the human leg and zooms in to this first model, which represents the vein network located under the surface of the skin. Gross, but ef Read On...
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