Howard is a member of IGDA-International Game Developers Association and AMC Siggraph. His work has been featured at The Siggraph Conference, Animation Theater, Layers Magazine, Boston Herald, Fox News and in the Sarasota Herald Tribune. He is a graduate of the Ringling School of Art & Design, where he earned his BFA in Computer Animation and later returned as an Instructor. Howard co-owns a production company where he brings 3D characters to life.
Blake was lead animator on various animation projects including S.A.M V5.0, Virtual Horoscope, The Highlighter and Episode 604: The Final Project, for which he received the prestigious EVVY award for Best 3D animation in 2004. He has also created several animations, including pieces for the Thoreau Society’s educational film Life Without Principle, Ken Niblock’s feature Let’s Jack Jimmy and many others. Blake received his MA in New Media Production at Emerson College with a focus in 3D animation.
Prior to the gaming industry, Peter worked as a 3D generalist and illustrator for the Program Simulation Training and Instrumentation Command of the US Army in Orlando, FL. His illustration work has been published in newspapers such as The Boston Globe, The Miami Herald and The Chicago Tribune. Peter holds two degrees: a BFA in Illustration from the Ringling School of Art and Design and an AS in Digital Animation and Visual Effects from the Digital Animation and Visual Effects School.
Peter works on a freelance basis with APC and numerous production houses, including Sonalysts, Johnny Animation and Three-Headed Monster, working on TV commercials and online animations. He has an AS in Information Technology from the New England Institute of Technology and majored in English and Communications at the University of Rhode Island.
In 2006, his rendering of a suburban development was featured on the cover of Builder Architect magazine for the unique utilization of photorealistic rendering and animation. Brian developed a fresh and innovative approach to 3D rendering, including incorporating the use of green screen technologies and other film techniques into his productions. In his spare time, Brian ventures into freelance projects involving 3D, website development, interior design visualization and architectural animations.
From the strategy of Civ and the adventure of Pirates! Gold, to first-person shooters like Half-Life and Counterstrike, Harry’s involvement in the game industry has been wide ranging. Currently Art Director at Turbine for the MMO Lord of the Rings Online: Shadows of Angmar, he is most interested in exploring the limits of design as it relates to player perception, social networks and user interface interaction.